I am a mutlimedia artist. Visual effects, motion graphics, animation and any post-production work, to me, are like magical illusions. I am fascinated and excited by the fusion of amazing creative visuals and the technical structuring and processes behind them. I have a clear vision and understanding of the visual effects pipeline. I have come to discover that the world of visual effects is where I truly want to be as an artist
My process starts by discussing an idea with the client. It is my job to interpret visually what they want to achieve. Once I have a good understanding of the vision they are looking for I start with research. I must ensure that what I am creating can achieve the look the client desires. As part of my research, I collect images and other works that have influenced or inspired the idea. I then draw thumbnails of the concept. From there, depending on the project, I choose the appropriate application to realize the goal. I experiment with different effects and techniques to see which has the most photorealistic appearance or stylistic look. This is an evolving process; I do this to make sure every detail reaches the desired outcome. Lord of the Rings, Pandorum, Dead Space, and Mass Effect are some of the movies and games that have inspired and influenced me. Not only through their respective amazing visuals, but how seamlessly it complements a narrative.
• Complete production of commercials, ads, short films and feature films with my team of filmmakers and VFX artists.
• Develop, optimize and supervise all aspects of digital effects, CG and 2D.
• Pre-Viz, layout, and screen test of different ideas and direction before principle photography.
• 2D and Match Move various shots.
• Create graphic designs including posters, banners, logos , flyers for print and web.
• Develop priorities and processes for pipeline development and work-flow.
• Conduct R&D, including effects technical direction and look development.
• Model assets and supervise 3D modelling processes (incl. modelling, texturing, UV layout, rigging, shading)
• Rigged and animated 3D characters.
• Simulate Fluid, Particle, Cloth and dynamic simulation and interaction.
• Consult advertising and marketing agencies for commercial and ad purposes.
• Rotoscope and rig removal of unwanted or added elements for compositing.
• Compositing and keying green screen footage
• Prepare art for production, work with production, creative, and account teams.
• Work with a team designers and creative director to develop art images of creative execution.
• Support creative programs and help design concepts that meet the business objectives of clients.
• Create mock-ups and prototypes for presentations and organize client presentations.
• Assist clients in the design of projects while providing alternative/multiple choices in project outcome.
• Created 2d/3D motion graphics and 3D medical animations using After Effects and Maya.
• Drew storyboards and concept art by hand.
• Designed layouts for print and mobile apps using the Adobe Creative Suite.
• Edited, composited, and compressed videos for presentation, both mobile and interactive use.
• Worked alone and in groups of designers.
• Provided Art Direction, critiques, and ideas.